Cut&Paste Global Championship
October 16, 2009, 20:00 (EST)
The Hammerstein Ballroom
311 W. 34th Street
New York, NY 10001
DJ Cosmo Baker (www.cosmobaker.com)
|3D Preliminary Round - Heat 1|
|3D Preliminary Round - Heat 2|
|2D Preliminary Round - Heat 1|
|2D Preliminary Round - Heat 2|
|3D Final Round|
|Motion Design Final Round|
|2D Final Round|
Note: Start times are EST and subject to some variation due to the live nature of the event.
Competition consists of two 20-minute rounds and 4 total competitors. All four competitors will participate in both the Prelim and Final rounds of competition. At the conclusion of the Final Round, judges’ cumulative scores for both rounds will determine one Grand Prize winner. He/she will advance to the Global Championship in NYC on June 20 to compete against the 15 other city champions from this year’s tour.
All 3D modeling and composition work must be created from scratch. Up to two premade 2D assets will be allowed for texturing. Final design must be a static digital 3D image; no motion or animated elements. Digital images must be captured onsite for qualified use in competition. Image capture is limited to everyday objects, people, and artwork created during the course of competition. Any objects or art materials brought in by a competitor is fair game for other competitors to use.
Apple Mac Pro workstations
Wacom Cintiq 21UX pen-based displays
Competitor’s choice of 3D design software
TJ Burke has been a professional visual effects artist for over seven years. He has worked on feature films, commercials, and interactive. It is rumored that he had an experimental procedure to replace his blood with coffee, though these rumors have never been confirmed.
My name is Ray, a 21 years old CG FOB who started to develop a great interest in CG especially within particles, fluid dynamics and live-action-CG integration in my first year of studies at Billy Blue College of Design. Artists such as Pierre Magnol and Miguel A. Salek have inspired me through their beautiful works.
I am a motion designer specializing in 3D. I geek out pretty hard and love my work. I also love to go running in the hills behind my studio. I dream about designing/building an eco house and tending fruit trees in the country. PEACE!
James Owen has been succeeding in design and product development for over fourteen years. His interest in art and culture began at an early age and he has honed and refined his skills, sensibilities, and expertise over the last decade creating products and strategies for a wide range of clients.
James Owen Design
Last time I was hanging out with John Lasseter, he said I was awesome. We didn't really hang. We kind of just met & I shouted his name and my friend took our picture. But he said I was awesome. At least he thought it. I'm pretty sure he thought it.
My art is the sum of my experience. The people around me are my experience. Everything I do is for them.
Nobody Gets Hurt
From a young age I was taught to think visually. This inculcated a will to improvise and compete in the visual arena.
DRAUSIO FONSECA TRONOLONE
Italian Dado was born brazilian Dráusio in 1972 and became dutch Mulato in 2008. Spent most of his career making those crazy things that MTV airs during the breaks and some other more serious things on other more serious channels. Since 2008 Mulato has been making his own Sense®.
I'm an architect from Tipperary, Ireland. I studied History of Art in Dublin before studying Architecture in London and Los Angeles. Having worked in London and France, I now have my own design practice in Dublin.
Won the Congressional Art Competition for Congressional District. Painting and art work have been displayed at Capital Building Washington DC, Gallery37 building Chicago, and Blue Cross Blue Shield building Chicago. Won Zap Automotive dealership design, for smart cars. Talent in 3D founded and developed by Studio Rendering, Inc. This platform has been a back bone in my success in 3D domain. Chicago let's freeze this moment and blow our winds far around the globe in 3D!
Born 30.10.1979 in Berlin, Germany. Studied graphic design at the Berlin Technical Artschool in Berlin. Now working as a freelance 3D and motion artist for advertising agencies, film productions and post-production.
I am a digital design student in Barcelona. I’ve been for many years working with 3D and nowadays I am working in Kotoc. My show is being really fast.
GIOVANNI DE FRANCESCO
I was born in Messina, Italy, in 1986. I work in Milan as a 3D artist in a post-production studio and collaborate as a freelancer with various studios for previsualization and design.
Giovanni de Francesco
Akin Vong was born in Macau. As an illustrator, Akin has worked with both the traditional media and the new media of digital imaging, animation and Lighting design.
Hi, I'm Fei Xiang, from Shanghai China. Let's promote each other. My Idea is: Every idea is from our experience. We must choose the suitable one.
Endo's creative path has taken him from a vocational school to a design studio where he created OP and music clips for television programs, followed by a series of jobs at major Japanese game software houses, eventually culminating in the founding of StudioMeets in March 2007.
Allan Chochinov is a partner of Core77, a New York-based design network serving a global community of designers and design enthusiasts. He is the editor-in-chief of Core77.com, the widely read design website, Coroflot.com design job and portfolio site, and DesignDirectory.com design firm database. He teaches in the graduate departments of Pratt Institute and the School of Visual Arts in New York City, and writes and lectures widely on the impact of design on contemporary culture.
Director of Industrial Design, Smart Design
With over 15 years in the design industry, Allen has consulted across many consumer categories. During that time he has created design languages for large consumer electronics companies, developed advanced concept communication devices, and redesigned the tailgating experience. He has worked with such clients as Burton, ESPN, HP, Intel, Microsoft, OXO, and Timberland.
Founder, Local Projects
Jake Barton is founder and principal of Local Projects, an award-winning media design firm for museums and public spaces. Jake is recognized as a leader in the field of interaction design for physical spaces, and in the creation of collaborative storytelling projects where participants generate content, including the 9/11 Memorial Museum, Storycorps and the Official NYC Information Center. He teaches the thesis class at NYU's Interactive Telecommunications Program, as well as advanced interface design for SVA's Interaction Design Program.
Josh Rubin believes that there are no new ideas, just great executions. As an interaction designer he's always looking for both creative inspiration and an understanding of the way people do things. In 2003 he decided to start a catalog of what he found and haphazardly named it Cool Hunting, a phrase synonymous with finding inspiration. In addition to editing Cool Hunting, Josh consults for select clients on strategy, content and design for digital products, services and publications. His clients have included Apple, Adobe, Vodafone, Nike, Microsoft and MTV among many others. Josh lives in New York City with his husband and business partner, Evan Orensten, and their two Sealyham Terriers Otis and Logan.
MARK FOSTER GAGE
Mark Foster Gage is the founding partner of Gage / Clemenceau Architects, known for its synthesis of aesthetic innovations with advanced technologies. Gage’s work has been exhibited widely, at venues including the MoMA in New York and the Museum of the Art Institute of Chicago. He is an Assistant Professor of Architecture and chair of the design curriculum at Yale University, and recently received a MacDowell fellowship to continue research on operative aesthetic theory, the subject of his forthcoming book. Gage has also taught at the Columbia School of Architecture and lectured internationally.